Julius
builds games and experiments.
JVT Studios is my game label. From space exploration to survival horror and VR, I like building things you want to try out yourself.
Work
Delta7
Horror · Unreal Engine · Blueprints
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Atmospheric horror in Unreal Engine
Horror game set on an abandoned oil rig in the middle of the sea. Built in Unreal with Blueprints.

Stargazer
Educational · Unity · C#
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Real-time star data via external API
Educational exploration game about the solar system, built on real star data.

Mistland VR
VR · Unity · C# · Immersive Tech
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Procedural world + heartbeat and breathing sensor
VR exploration game with a procedural world. Built during the Immersive Tech minor.

Silent Prey
Horror · Unity · C#
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Boss state machine + simple level builder
My first Unity game. A horror experience with an enemy that actually behaves.

War of Scrummia
Turn-based · MonoGame · C# · Node.js
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Server-side multiplayer via Node.js
1v1 multiplayer turn-based strategy game with a dedicated Node.js server.

Bullet Hell
Bullet Hell · MonoGame · C#
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Procedural bullet pattern engine
2D shooter with procedurally generated bullet patterns. Every fight plays differently.

Little Knight Leopolt
Platformer · JavaScript · SQL
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SQL leaderboard with live rankings
2D platformer with an SQL leaderboard for high scores. My first complete game.
About
I'm Julius, a third-year Game Development student at the HvA and the person behind JVT Software and JVT Studios.
By day I build AI agents and automations for entrepreneurs. In the evening I work on games, prototypes and things I just want to make.
I'm open to freelance work, collaborations and internships. Send me a message via LinkedIn or GitHub.







