Julius
builds games and experiments.

JVT Studios is my game label. From space exploration to survival horror and VR, I like building things you want to try out yourself.

Work

Delta7

Delta7

Horror · Unreal Engine · Blueprints

Personal project

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Atmospheric horror in Unreal Engine

Horror game set on an abandoned oil rig in the middle of the sea. Built in Unreal with Blueprints.

Stargazer beeld 1 van 3

Stargazer

Educational · Unity · C#

Personal project

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Real-time star data via external API

Educational exploration game about the solar system, built on real star data.

Mistland VR beeld 1 van 2

Mistland VR

VR · Unity · C# · Immersive Tech

School project

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Procedural world + heartbeat and breathing sensor

VR exploration game with a procedural world. Built during the Immersive Tech minor.

Silent Prey beeld 1 van 3

Silent Prey

Horror · Unity · C#

School project

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Boss state machine + simple level builder

My first Unity game. A horror experience with an enemy that actually behaves.

War of Scrummia beeld 1 van 3

War of Scrummia

Turn-based · MonoGame · C# · Node.js

School project

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Server-side multiplayer via Node.js

1v1 multiplayer turn-based strategy game with a dedicated Node.js server.

Bullet Hell beeld 1 van 2

Bullet Hell

Bullet Hell · MonoGame · C#

School project

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Procedural bullet pattern engine

2D shooter with procedurally generated bullet patterns. Every fight plays differently.

Little Knight Leopolt beeld 1 van 1

Little Knight Leopolt

Platformer · JavaScript · SQL

School project

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SQL leaderboard with live rankings

2D platformer with an SQL leaderboard for high scores. My first complete game.

About

I'm Julius, a third-year Game Development student at the HvA and the person behind JVT Software and JVT Studios.

By day I build AI agents and automations for entrepreneurs. In the evening I work on games, prototypes and things I just want to make.

I'm open to freelance work, collaborations and internships. Send me a message via LinkedIn or GitHub.